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01 / Synthetic environments

Give your simulation a place to work.

Terrain, infrastructure and scene assets brought together around the conditions you need to simulate.

Aerial view of coastal terrain and a winding road at Big Sur
Terrain reference / Big Sur, California — Bob Van Wagenen / USGS

The setting matters as much as the asset.

  • Training and scenario environments
  • Robotics test scenes
  • Roads, sites and industrial spaces

A useful environment starts with a specific scenario. Define the area, the objects that matter and the conditions you need to repeat. That brief guides the scene, from terrain scale to individual surface materials.

Scene structure

A clear hierarchy for terrain, structures, vegetation and movable objects.

Geometry & materials

A scope for terrain detail, collision surfaces, texture sets and reusable components.

Runtime budget

Agreed scene size, level-of-detail targets and the intended engine version.

Handover

The requested project or exchange files, with a note of dependencies and setup.

A useful starting brief

Include the area of interest, available maps or references, required scene coverage and target engine.

Prepare your project brief
Built around your requirements

What do you need
to simulate?

An individual asset, a complete scene or a starting point for something more specific.

Discuss a project