Afghan-Column-002
Afghan-Column-002 — 3D model preview in the walls collection. The catalog classification is Barriers, with Other Or Undefined recorded as the country for this variant. Inspect the preview for shape, visible equipment and variant details. This entry contains reference imagery; downloadable 3D files and technical specifications are not included.
Features & specifications- Formats
- Image preview
- Collection
- Walls
- Country
- Other Or Undefined
- Author
- Admin
Reference preview only. Any new model, delivery formats and scope are agreed separately.
Features & specifications.
Afghan-Column-002 — Clean topology and detailed PBR materials for real-time engines, games, cinematics, VR/AR, simulation and synthetic data pipelines.
This is an image preview. The details below describe a production specification for a commissioned 3D model. File availability, software versions, textures, LODs and rigging are confirmed for each project.
Key Features
- Preparation for synthetic simulation data workflows with NVIDIA Omniverse Isaac Sim.
- Accurate real-world scale and proportions.
- High-resolution PBR textures: Base Color, Metallic, Roughness, Normal and Ambient Occlusion.
- Clean UV layout and optimized topology for real-time rendering, production and synthetic data pipelines.
- Detailed exterior geometry, surface features and mechanical components appropriate to the model.
- Efficient low-poly geometry for integration into games, visual production and VR/AR projects.
Technical Specifications
- Geometry: low-poly / PBR.
- UV mapping: clean, non-overlapping UV layout.
- Materials: PBR materials and texture maps.
- LODs: levels of detail for scalable real-time performance.
- Rigging: articulated or moving components, where applicable.
Delivery File Formats
- Exchange formats: FBX, OBJ, DAE and 3DS.
- Native formats: BLEND and MAX.
- OpenUSD formats: USD, USDA and USDC.
Software & Workflows
- 3ds Max 2018 — V-Ray and standard materials.
- Blender 2.8 — Eevee materials.
- Maya 2024.
- KeyShot 11 — standard materials.
- NVIDIA Omniverse Isaac Sim — simulation and synthetic data workflows.
- Unreal Engine 5 and Unity — real-time applications.
Texture Specifications
- Texture package: 8 PNG files.
- Resolution: 4096 × 4096 pixels (4K).
- PBR workflow: Base Color, Metallic, Roughness, Normal and Ambient Occlusion.
Ready to Use
- Clean, organized geometry and materials for integration into the agreed production workflow.
- Preview backgrounds and demonstration scenes are excluded from the model package.
- No specialized plugins required for the standard-material delivery; V-Ray materials require V-Ray.


